Art Direktor
Merkur Excellence
Feb. 2025 - Current
In the creation of captivating 2D and 3D digital art for various gaming genres, including casino games, slot games, casual games, and bonus games. With a comprehensive skill set, I oversee the entire graphics design and development process of my team, from the initial concept sketches to seamless implementation within games. My expertise encompasses theme and concept development, character design, background and landscape detailing, symbol and font creation, GUI design, bonus feature ideation, promotional ad creation, animation of art assets, and collaborative integration of graphics with programmers. Proficient in a suite of industry-standard software, including Photoshop, Zbrush, Art-Text, After Effects, DAZ-Studio, Substance Painter, Spine 2D and Maya, I am dedicated to elevating the visual appeal and immersive quality of gaming experiences to Merkur-Excellence
Key Skills:
Creative Conceptualization: Proficient in conceiving and visualizing artistic concepts that resonate with game themes and player engagement, ensuring a cohesive visual direction.
Graphic Design Mastery: Skilled in crafting characters, backgrounds, symbols, fonts, and other visual elements that enrich the visual narrative of games.
UI/UX Design: Adept at designing intuitive and visually pleasing user interfaces to enhance the overall gaming experience.
Thematic Expertise: Specializing in theme development for slot games, ensuring the creation of immersive and memorable gaming environments.
Animation Proficiency: Experienced in animating art assets, injecting life and dynamism into game visuals to create more engaging and interactive player experiences.
Collaborative Leadership: Effective collaboration with cross-functional teams, including programmers, to seamlessly integrate graphics into games.
Project Management: Proficiently manage creative projects from inception to completion, including budgeting and deadline adherence.
Artistic Direction: Provide clear artistic direction and guidance to creative teams, maintaining consistency with the project's visual vision.
Software Expertise: Competent in a suite of industry-standard software tools, such as Photoshop, Zbrush, Art-Text, After Effects, DAZ-Studio, Substance Painter, Spine 2D and Maya.
Adaptability: Versatile in adapting creative skills to different gaming genres and platforms while staying updated on the latest industry trends and technologies.
My passion for delivering visually captivating gaming experiences, combined with a wealth of skills and experience, positions me as a valuable asset in the realm of game design and development.
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Lead 2D /3D Game Art Designer
Apex Gameing Technologies Graz, Austria | May 2023 - January 2025
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2D / 3D Game Art Designer
Apex Gameing Technologies Graz, Austria | May 2018 – April 2023
2D/3D digital art for casino games, slot games, casual games, bonus games
I worked at the design and development of the graphics from the first sketching phase to the implementation in the games.
My areas of work included the developement and detailing of themes, concepts for e.g. slot games, characters, backgrounds, landscapes, symbols, fonts. developement of GUI, bonus features, promotion ads, animation of the art assets and implementing the graphics in the game together with the programmers.
Programs used: Photoshop, Zbrush, Art-Text, After Effects, DAZ-Studios Substance Painter, Maya
Hardware used: Wacom Tablet, Ipad, Mac, Windows
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2D /3D Game Art Designer
CervoMedia Graz, Austria | Sept 2013 – March 2018
mobile games, match3 games, card games, mobile gaming apps
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Texture Artist
Team KINECT | Spring 2013
texture artist for Team KINECT, modding community for Elder Scrolls 5
development and modification for in-game textures
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Freelancing | Private Works
private commissions for digital portraits | early 2013
participations in digital art contests
clay sculpting
traditional media
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Chef
worked as a chef at renowned restaurants in Graz, Austria | 2010 - 2013